Fixed crash with textures larger than those supported by the hardware in the D3D backend (BD v21). Fall back to software renderer with unsupported OpenGL version. ![]() Increased size of the savegame comment area. Added new 3x2 and 4x4 low detail modes. Not optimized for ancient hardware anymore. Fixed security issues (execution of unsafe commands and ACS stack checking). Added hqNx MMX HQ resize modes to the GL renderer. Changed savegame list order, now they are sorted by slot number instead of alphabetically. Restored XInput and FluidSynth support. Added unexploredsecretcolor variables to mark undiscovered secrets differently in the automap. Now merged with GZDoom as of august 2013. ZDoom LE (Legacy Edition) is a fork of the ZDoom 2.8.1 maintenance branch ( ) for Windows 9x and old machines. I've released ZDoom LE 2.8.3 (GL 1.8.4c) but i don't feel like writing a changelog anymore, it's an important update with several bugfixes (one major old ZDoom bug) and more stuff. Finally i've released this now i'll copy the readme file.
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